I'm off on a short break tomorrow, so a day early here are achievements this week: - some good progress on writing about consumer development approaches to business systems development - completion of the team's mid year performance review meetings - a great management team offsite, including conversations with Matt from http://www.bergcloud.com/ - good progress … Continue reading Weeknote 88: a “technical” Friday
Category: Themes
One of the benefits to having moved this blog over to WordPress is that I can now get some interesting stats about the use of the site. One of those is a list of all the search terms that have been used to get people to end up at mmitii. The full list is below … Continue reading A peculiar long tail
A comment from one of my colleagues about my last wittering mentioned those scary two words - "expenses system". If my arguments about positive reinforcement and business systems are true, shouldn't expenses systems be really effective because, at the end of the day, isn't getting some money the biggest positive reinforcement of them all? Shouldn't we … Continue reading Theory X, Theory Y and the strange case of the expenses system
I wrote last week about how one of the key differences in the modern world of consumer apps, and the more traditional world of corporate business systems seems to be in the use of positive or negative reinforcement to try to get people to do the right things. A non-computer example: in recent years there … Continue reading Positive reinforcement and business systems
Achievements this week included: - finding a new slant for my IT/Consumerisation/Apps work - talking to more people about journeys for developers (and how we can improve what we are doing as a result) - some great conversations with the team during mid-year review sessions - an interesting evening spend with some interims (many of … Continue reading Weeknote 87: positive reinforcement
Today I've had something of a penny drop/light bulb going on moment. After yesterday's blogging, I was thinking a bit more about examples of "gamification" from the physical, rather than digital domain - here's one from Sweden that my dad reminded me of, for example - and also mulling on a comment from @eekygeeky that he … Continue reading Skinner & the art of motivation
The building that I work in at the Microsoft Campus in Reading was remodelled at the end of the year. It's all hi-tech and futuristic, with LED displays all over the place and a showcase of our consumer products in the reception area (including a mock living room with XBox Kinect to boot). However the thing that … Continue reading Motivating through games
Achievements this week included: - beginning the mid-financial-year team performance reviews - starting to talk people through some work about equipping devs to produce apps - planning work for the second half of the financial year - and juggling two children, one virus and two working parents (again). Sheesh. Next week: mostly: more performance reviews.
I've been spending some time thinking about what a person, or a group might need to be able to deliver an app for a phone, a tablet or a PC for people to get hold of and use. So far, I've identified eight general categories: 1. An idea If you are going to produce an … Continue reading What do you need to develop an app?
I figure that we've now entered into a phase of the Internet where people find things by one of two routes. Either you know where you want to be, in which case you either enter the URL directly into a browser, or type a company or organisation name into a search engine (or, in some … Continue reading Discoverable? Really??